With the protection of a million shields, I present you the Warrior.
Note: Cooldown: [10+2L] seconds. The usage of square brackets [] denotes an equation. In that equation the first number is a constant and the second number equals the current level of the skill. That means the cooldown in the example equation above will be 12 seconds at level 1 and 20 seconds at level 5.
Sword Skills:
Shield– 0/1: When blocking your sword you will receive 50% less damage if the attacker is in front of you. Cooldown: 1 second.
Pummel – 0/3: Right-click deals [1+1L] and inflicts slowness IV for [0+.5L] seconds. Cooldown: [15-1L]
Thrust – 0/3: Right-click deals [0+10L]% weapon damage as armour piercing damage. Cooldown: [13-1L]
Axe Skills:
Battle Charge – 0/5: Grants Speed II for [5+1L] seconds. On next attack of opponent deal slowness I for [1.5+.5] seconds and cancel speed. Cooldown: [10+1L]
Surge – 0/3: Grants resistance I for [2+ 1L] seconds. Cooldown: [7+1L]
Power Chop – 0/3: Right-click to prepare. After preparing has to be used within 1 second. Left-click attack to use. Power chop deals weapon damage plus [0+1L] damage. Cooldown [15-2L]
Axe Throw – 0/4: Throws axe dealing [1+1L] damage. Cooldown: [11-1L]
Class Passive A Skills:
Bladework – 0/3: Increases melee damage o.75 per charge. Gain 1 charge every [3-.25L] seconds. Max charges:[1L]
Outnumbered – 0/3: Drop weapon to use. Deal X more damage and receive X less damage. X=Nearby Enemies- Nearby Allies. The more enemies there are, the higher X is. The more allies there are, the lower X is. All players in a [4+2L] blocks radius are concerned. Lasts for [3+1L] seconds. Cooldown: [15-1L] seconds.
Footwork – 0/3: Decreases incoming damage by 0.75 per charge. Gain 1 charge every [3-.25L] seconds. Max charges: [1L].
Balance – 0/3:
Class Passive B Skills:
Berserker – 0/3: Decrease damage received by [5L]% melee damage. You deal[5+5L]% less melee damage.
Revenge – 0/3: Your next attack damage will be increased by [.5L] damage for each time the enemy hits you since your last attack. Maximum bonus damage: [L]
Resilience – 0/3: Heals you for up to [L] health, [4.5-.5L] second after the last hit.
Global Passive Skills:
Dive Roll– 0/3: Decreases fall damage by [20+15L]%.
Resistance – 0/3: Decreases length of debuffs by [20+15L]%.
Heat Buffer – 0/1: Grants immunity to fire damage.