Using his magic to conjure his most powerful spells, I present to you the Sorcerer.
Note: Cooldown: [10+2L] seconds. The usage of square brackets [] denotes an equation. In that equation the first number is a constant and the second number equals the current level of the skill. That means the cooldown in the example equation above will be 12 seconds at level 1 and 20 seconds at level 5.
Sword Skills:
Shapeshift – 0/3: Charge up after right-clicking a mob to disguise as them for [9+2L] seconds. When attacking or being hit by a player, you will automatically be revealed. Charge time: [4-1L] seconds. Cooldown: [22-2L] seconds.
Zap – 0/5: Deals [2+1L] damage for enemies within a 3 block radius. Cooldown: [15-1L] seconds.
Deathmark– 0/5: Deals [6+1L] damage to enemies within a [2+1L] block radius after 2 seconds. Cooldown: [25-2L] seconds.
Axe Skills:
Heal Burst – 0/5: Instantly heals allies within [2+1L] blocks for [1+1L] health. Cooldown: [17-1L] seconds.
Fissure – 0/5: Fissures the ground in front of you for [4+1L] blocks dealing [3+1L] damage and applying slowness IV for [2+1L] to anyone hit by the fissure. Cooldown: [19-2L] seconds.
Fireball – 0/3: Shoots a fireball. Cooldown:[20-1L] seconds.
Coerce – 0/5: Right-click an enemy to use. For the next three seconds, targeted enemy will heal you on their next attack. Cooldown:[11-1L] seconds.
Class Passive A Skills:
Support – 0/3: Drop weapon to toggle. Upon activation grants regeneration 1 for 3 seconds to allies within [6+3L] blocks and resistance 1 to the user. Remains activated for [15+3L] seconds or until toggled. Cooldown: [21-3L] seconds.
Fire Elemental – 0/4: Drop weapon to toggle. Grants speed I to the user. Increases incoming melee damage by 1 and increased outgoing melee damage by 2. Remains activated for [15+3L] seconds or until toggled. Cooldown: [17-2L] seconds.
Wind Elemental – 0/4: Drop weapon to toggle. Cancels all fall damage and grants Speed II. Remains activated for [15+3L] seconds or until toggled. Cooldown: [17-2L] seconds.
Ice Elemental – 0/4: Drop weapon to toggle. Upon activation grants resistance I for 3 seconds allies within [5+1L] blocks. Gives slowness I to enemies. Remains activated for [15+3L] seconds or until toggled. Cooldown: [17-2L] seconds.
Earth Elemental – 0/4: Drop weapon to toggle. Gives slowness II and negates all knockback. Reduces incoming from all sources by [2+1L]. Consumes [18-3L]% charge per hit. Remains activated for [15+3L] seconds, until toggled, or until charge is used. Cooldown: [17-2L] seconds.
Class Passive B Skills:
Assimilation – 0/1: PVP damage is modified so that damage received matches the attacker’s armour set.
Stability – 0/3: Gives weakness I permanently. Reduces incoming knockback by [10+15L]%.
Instability – 0/3: Gives speed I permanently. Increases incoming knockback by [100-25L]%.
Global Passive Skills:
Dive Roll– 0/3: Decreases fall damage by [20+15L]%.
Resistance – 0/3: Decreases length of debuffs by [20+15L]%.
Heat Buffer – 0/1: Grants immunity to fire damage.