With his eagle eye I present you the Marksman.
Note: Cooldown: [10+2L] seconds. The usage of square brackets [] denotes an equation. In that equation the first number is a constant and the second number equals the current level of the skill. That means the cooldown in the example equation above will be 12 seconds at level 1 and 20 seconds at level 5.
Sword Skills:
Escape – 0/3: Hold right-click to use. On next incoming melee attack, you will leap backwards and your opponent will receive slowness 4 for [2+1L] seconds. Cooldown: [15-1L] seconds.
Pounce – 0/3: Right-click to propel yourself upwards. Cooldown: [12-1L] seconds.
Eviscerate – 0/4: Deals [1+1L] damage. If the target has any slowness effect deal twice as much damage. Cooldown [13-1L] seconds.
Axe Skills:
Rage – 0/3: Right-click to use. Become Enraged for [0+2L] seconds. When Enraged, you deal [0+1l] damage and receive slowness IV. Cooldown: 10 seconds
Lightfooted – 0/5: Gives Speed III for [3+1L] seconds. Cancels all fall damage. Effects cancel if player left or right clicks. Cooldown: [26-2L] seconds.
Bounce – 0/3: Right-click to use. Bounce from you enemies for [1+3L] seconds. You receive jump boost IV. Cooldown: 10 seconds after exiting bounce.
Bow Skills:
Flaming Shot – 0/4 : Left click to prepare. Sets target on fire for [2+1L] seconds. Cooldown: [15-1L] seconds.
Paralysing Shot – 0/4 : Left click to prepare. Target receives Slowness V for seconds.Cooldown: [19-1L] seconds.
Curing Shot – 0/4 : Left click to prepare.Removes all negative status effects and grants Regeneration II for [1+2L]seconds to allies. Removes any regeneration potion effects from enemies. Cooldown: [16-2L] seconds.
Class Passive A Skills:
Adrenaline – 0/3 : For every bow hit, gain 1 level of Speed for [2+1L] seconds. Maximum Speed [1L].
Rigour – 0/3 : Heal [0.5+0.5L] damage per bow hit.
Class Passive B Skills:
Crippling Arrows – 0/3 : Inflicts Slowness I and Bleeding for [1L] seconds.
Tunnel Vision – 0/3 : Arrows inflict [2+1L] bonus damage. Permanent Weakness II.
Global Passive Skills:
Dive Roll– 0/3: Decreases fall damage by [20+15L]%.
Resistance – 0/3: Decreases length of debuffs by [20+15L]%.
Heat Buffer – 0/1: Grants immunity to fire damage.